Valhalla features a unique turn-based combat system set on a hexagonal board. Players can utilize up to three Veras in exciting 1 player vs 1 player battles, employing strategy, prediction, and their well-trained Veras to achieve victory.

Battles take place in a field of Hexagonal Tiles arranged in the shape of a hexagon. Opposing Veras start at opposite sides of the field and can move freely on it to fight.
As the game goes on, the field gradually shrinks, ****forcing Veras into close-quarters combat.
Draws can occur when both sides run out of standing Veras on the same turn, or if the turn timer runs out.

Snapshot from the action of a 2v2 PvP match
The Action Pipeline sits at the core of combat. It adds a tactical layer to every battle by defining the sequence and flow of actions within each turn.
At the start of every turn, players select the actions of all their Veras. Each Vera can perform one action, such as use an ability, move, use an item, or, if all else fails, skip their turn.

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Whenever you fight using multiple Veras, you can switch between them freely and plan your turn effectively!
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Once both players finalize their choices, each action then triggers during a specific combat phase within the Action Pipeline.

The following is the static order in which combat phases unfold when a turn plays out:
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Taming → Movement → Attunement → Displacement → Rally → Summons → Core Actions → Map Shrink → Recharge → Reinforcement → Status Tick
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Pay close attention to where each Vera action fits within this hierarchy to strategize effectively!
| Order | Actions |
|---|---|
| Taming | Taming |
| Movement | Movement |
Astral Tumble Buzz Snap Shard Step Illusory Shift Bridge | | Attunement | Redirect Home Dig Spirit Shroud Forecast Meditate Molten Retribution | | Displacement | Knock-up Arcane Rift Terrain Shift Geyser Toss Bite the Dip | | Rally | Steam Cleanse WAGMI Howl Items | | Summons | Arcane Bomb Stormy Puff Homing Carrot Weapon of Return Kaleidoscope Astral Projection Nebula | | Core Actions | Sun Beam Hail Storm Earthquake Roar Double Claw Bear Trap Arcane Missile Arcane Bomb Blob Barrage Spore Bomb Fairy Ring Homing Carrot Carrot Rain Healing Turf Storm Surge Weapon of Return Stormy Puff Star Struck Slumber Dust Pounce Flame Frenzy Scorching Honey Poisonous Pollen Kaleidoscope Graceful Gale Disarming Jabs Martial Gusto Cane Sweep Volcanic Swipe Split Strike Shard Field Lancestream Astral Blast Astral Projection Fang Flurry | | Map Shrink | Map Shrink | | Recharge | Charge Regeneration | | Reinforcement | Wisp spawns an ally Wisp ally levels up | | Status Tick | Status effects are processed |